A downloadable game

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Automaton Workshop is a cozy solo game on building automatons for you and your community.

In this game, you've just started a new workshop focused on building automatons and connecting with your community. What will you build and how will the world change because of your automatons?

Features

  • Simple game loop focused on building automatons through simple prompts
  • Card based system when the choice of which card to use determines what happens
  • Trifold brochure layout for easy printing and reference
  • Bonus rules for world generation, multiplier and optional endings


What you need to play

  • Pencil and paper (digital or analog)
  • A deck of cards (excluding jokers) 

The game includes a PDF of the entire game that can be played with a single sheet of paper. The sheet itself includes extra content if printed double-sided, but is entirely playable on a single sheet.
This game was created as part of the One-Page RPG Game Jam 2025.

Download

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Click download now to get access to the following files:

AutomatonWorkshop1.0.pdf 1.9 MB

Comments

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(+1)

hey so I’m playing the game rn and I don’t understand something. When you do the Movement, what does putting the matching card/number on the Active Season do? I know that when you’re Ending a Movement, you mark the current Movement box and move to the next one, so it can’t be that.  The only rules I can find about the cards are on Active Build.
Are you supposed to fill in boxes on the Growth track? It doesn’t say that in the rules, but that’s the only other thing I can think of.  
It also said in Active Build that if your Movement boxes get overfilled then you put the rest of it in the Growth boxes, but if that’s the only way that you can fill up the Growth boxes then I think that would be too slow.

Thanks for reading!

You can map the number or face card to the same season prompts. Let’s say you have the King of Hearts and you assign it to the Active Season. You can either gather plants or build a nurturing relationship with the community for personal reasons. Let me know if that makes sense - thanks for the comment, I’ll try to make that a little easier to understand in a future revision!

(+1)

Ahhh I see, it's a narrative benefit and not a mechanical one! Yeah I understand now, thanks for the prompt reply! 

Thank you for reaching out! I’d love to hear how the playthrough goes :)